Notes & Combos
Very solid deck for the event that ends on a very powerful board consistently going first. The rekative abundance of handtraps also give this deck a fair fighting chance going second. Here are some quick notes:
- Your endboard usually has DA Draconids+ 1 or 2 s/t negates in the forms of fafnir and dragster, and that is usually more than enough to stop most decks in their tracks.
- I'd add definetly craft a second fafnir if I wasn't so cheap.
- The R1s can either end you on zeus or utopia, either of the 2 merely saw play.
May save some replays later (pin under my description)