Centur-Ion

Master I from on April 23rd, 2025
cp-ur 1200 + cp-sr 480
49 cards

Notes & Combos

Some changes from last list

  • Droll, Hop Ear, Droplet, Bonds, Bonfire dropped
  • -1 Trudea, Mulcharmy
  • +1 Lubellion, Nibiru, Phalanx, Primus

Blue eyes primite is way too strong for hop ear to be played since by the time you time get your hop ear out they can drillbeam. And it along with the other cards are just bricks when going first, cent already has too many brick cards like gargoyle, atrii and wake up, these were dropped to lower brick chance while increasing HTs to fight when going 2nd.

Lubellion was increased to 3 because increasing the frequency you can set up regained allows you to flood the field with bystials and get more draws in to play past the infinity negates/recursion of blue eyes, snake eyes, white forest etc.

Nibiru is also hella goated since blue eyes doesn't run anything that can stop it. With a 2nd phalanx you can actually use it as a last ditch effort to board wipe turn 2 even with auxila on field since you can revive him back turn 3 with the 2nd phalanx to rebuild the board back. 1x phalanx is honestly a huge mistake since you will never use its banish effect if you go first doing the cent double blazar/seals combo even though its really good.

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