Notes & Combos
First time in Master 1. Love these weirdo goblins. NOTES Fiendsmith package goes crazy for both their own stuff and for rank 6 plays. Agnumday is vital for damage pushing. I don't think Necroquip ever came up. One card goblin starters: Terrortop, Dugg, Gone Wild, Grand Entrance. I went with just two of Gone Wild and Breakout for budget, but I never really felt desperate for a third one. Dependent on luck, if your opponent goes first and you don't have enough handtraps or a tactics card to get past their stuff you're probably cooked.
Replays
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