Notes & Combos
Pretty standard Math Lab list. Trying to balance auto-win Floodgates with, you know, actually playing Labrynth.
I wanted to be able to connect with SEC for Levels 6, 8, and 9 as much as possible, for Fiendsmith and BEWD. Remember that if you're playing against BEWD, they're typically gonna put a lot of cards on the Field, which might make SEC dead. I don't think that Deck uses a lot of cards that lower the amount on Field during resolution (smth like Forbidden Droplet), but they do have things that can increase the number by 1 (chaining True Light), so keep that in mind.
Here's the algebra. Once you start practicing it for yourself, it's pretty fun. At the end of the day, it's just algebra. mx (xyz*2) + b (fusion) = y (ruining your opponent's day). Remember, y=mx+b!
Lower XYZ = Lower card count Higher XYZ = Higher card count XYZ = 2~6 Fusion = 2~6 4*= 6 Cards 5* = 7-8 Cards 6* = 8-10 Cards 7* = 9-12 Cards 8* = 10-14 Cards 9* = 12-15 Cards 10* = 14-16 cards 11* = 16-17 Cards 12* = 18 Cards