Supreme King

Master V from on April 19th, 2025
cp-ur 1080 + cp-sr 240
45 cards

Notes & Combos

This is my latest build on Supreme King Odd-Eyes FTK.

Below are the changelog from the previous build (Link) and its explanation:

  • Removed Joker (He is the best searcher for the deck, but unfortunately that is all that he does. Not enough value to justify his normal summon)
  • Increased darkwurm to 2 copies (More resilient shrine engine, and required for synchro z-arc after removing joker for synchro material)
  • Increased lightwurm to 3 copies (After much play testing, turns out it is the best 2.5 card starter to go along SKM)
  • Increased deck size to 45 (Was initially climbing with a 40 card deck, but the ratio felt bad as I was consistently drawing HTs and non-engine going first. Added more engine and HTs help to dilute the non-engines)

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General requirements for FTK:

  1. 2 bodies for electrumite (usually via normal summon + SKM)
  2. Astrograph in hand before electrumite (SKM -> Pend Evo -> swap any pend monster)
  3. At least 1 copy of lightwurm
  4. At least 1 copy of Pend Arc
  5. At least either persona or seer via search
  6. Dumping performapal pend sorcerer into GY (valet's effect/seer's def(!) pend summon effect)

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Some notes and tips:

  1. FTK is a 2.5 card combo (Any 2 combinations of light/darkwurm + SKM + any pend monster)
  2. Getting astrograph before electrumite means a free search with electrumite
  3. If you ever draw dissolver/butler with electrumite's draw, search for Persona dragon with BTP (TLDR: So that performapal pend sorcerer can pop both scales because he needs 2 valid search targets and we no longer play joker)
  4. FTK combo using lightwurm and darkwurm + any pend monster is very possible but very different (Slightly advanced route - do not attempt without practice)
  5. ALWAYS pick synchro dragon as the target for SKM's effect to SS itself (anti-bystial play; combo will still work)
  6. Do NOT dump Arc Dragon with dragon shrine (anti-bystial play)
  7. Revo is NOT HOPT
  8. Hand rip FTK is still possible even if you don't have pend evo (Advanced combo - do not attempt without practice; see one of my saved replays)
  9. Always remember you can pend summon again with pend evo if you managed to bring out either XYZ dragon (2x lvl 7s) or synchro z-arc (cheat out with zero king gate)
  10. NEVER chain durendal's effect to anything (else you will miss z-arc's timing and fail the hand rip)
  11. Arcray and synchro z-arc are actually important (for recovery and grind games; synchro z-arc is mandatory for light+darkwurm openings)

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If you have any questions, you can find me in the MDM D/D/D discord channel (I'm more active there)

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Replays

MD-ID: 681-926-352 - (Updated my saved replays, also contains some awkward lines)

Combo line resouces:

  1. プレミ覇王【オッドアイズ】
  2. ありすた
  3. MrFavela

Alternatively, you can reach out to me in MDM D/D/D discord or drop your questions in the comments below.