Notes & Combos
This is my latest build on Supreme King Odd-Eyes FTK.
Below are the changelog from the previous build (Link) and its explanation:
- Removed Joker (He is the best searcher for the deck, but unfortunately that is all that he does. Not enough value to justify his normal summon)
- Increased darkwurm to 2 copies (More resilient shrine engine, and required for synchro z-arc after removing joker for synchro material)
- Increased lightwurm to 3 copies (After much play testing, turns out it is the best 2.5 card starter to go along SKM)
- Increased deck size to 45 (Was initially climbing with a 40 card deck, but the ratio felt bad as I was consistently drawing HTs and non-engine going first. Added more engine and HTs help to dilute the non-engines)
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General requirements for FTK:
- 2 bodies for electrumite (usually via normal summon + SKM)
- Astrograph in hand before electrumite (SKM -> Pend Evo -> swap any pend monster)
- At least 1 copy of lightwurm
- At least 1 copy of Pend Arc
- At least either persona or seer via search
- Dumping performapal pend sorcerer into GY (valet's effect/seer's def(!) pend summon effect)
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Some notes and tips:
- FTK is a 2.5 card combo (Any 2 combinations of light/darkwurm + SKM + any pend monster)
- Getting astrograph before electrumite means a free search with electrumite
- If you ever draw dissolver/butler with electrumite's draw, search for Persona dragon with BTP (TLDR: So that performapal pend sorcerer can pop both scales because he needs 2 valid search targets and we no longer play joker)
- FTK combo using lightwurm and darkwurm + any pend monster is very possible but very different (Slightly advanced route - do not attempt without practice)
- ALWAYS pick synchro dragon as the target for SKM's effect to SS itself (anti-bystial play; combo will still work)
- Do NOT dump Arc Dragon with dragon shrine (anti-bystial play)
- Revo is NOT HOPT
- Hand rip FTK is still possible even if you don't have pend evo (Advanced combo - do not attempt without practice; see one of my saved replays)
- Always remember you can pend summon again with pend evo if you managed to bring out either XYZ dragon (2x lvl 7s) or synchro z-arc (cheat out with zero king gate)
- NEVER chain durendal's effect to anything (else you will miss z-arc's timing and fail the hand rip)
- Arcray and synchro z-arc are actually important (for recovery and grind games; synchro z-arc is mandatory for light+darkwurm openings)
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If you have any questions, you can find me in the MDM D/D/D discord channel (I'm more active there)
Replays
MD-ID: 681-926-352 - (Updated my saved replays, also contains some awkward lines)
Combo line resouces:
Alternatively, you can reach out to me in MDM D/D/D discord or drop your questions in the comments below.