Artmage

Master V from on December 7th, 2025
Owned Cards
40 cards

Notes & Combos

Deck is cool. Looking forward to more support!

Fiendsmith:

  • Use it to Turbo out Wave High King Caesar if first
  • Great grind game
  • Fiendsmith in Paradise can be used to draw your artmages if in hand otherwise you can send it on opponents turn
  • Baits hand traps and allows a better chance to get Medius going

Artmage:

  • The control is spooky once you're established
  • Only ways to fuse at the moment are with Power Patron and Succession but we have Guardian Chimera, Nerva and Silvia based on the situation
  • Awakening is Branded Loss so if you resolve sending Power Patron to the GY to summon Nerva its a guaranteed board wipe
  • Don't be afraid to use Diactorus, Medius and Graflare as material to bridge into Fiendsmith
  • Make sure you get Alteration in the GY in your combo. Negates an attack on Artmage monsters and let's you special summon Medius from hand, who let's you get Power Patron from deck
  • Litera is wild and keeps the engine going. Can also be used to special summon Diactorus from GY
  • Theorealize lets you scout what deck you're up against as well as lets you send Medius to GY. Bounce a dead monster draw to special summon him. From here you have two options:
    • Use his effect to special summon Power Patron for Diactorus
    • Do not activate Medius and instead activate Theorealize to turn Medius into a light fiend and go into Fiendsmith combo

Chaos Angel:

  • Lacrima + Engraver/Necroquip/Maghut
  • Medius + Engraver/Necroquip/Maghut
  • Litera + Finmel

Best of luck! Hopefully we get more fusion interaction.

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Replays

Currently have a few replays of the climb up: 055-587-201