Notes & Combos
Arias is the MVP.
Very fun deck, plays well into Maliss (I don't think I played into a full Maliss board a single time). Unsurprisingly Fiendsmith baits out a lot of disruption and establishing control with Lab wins the game.
Defo not complete, I'm not even certain about some ratios and cards that I'm playing/not playing. IDP can be taken out for Terrors of the Overroot for sure, and Duke of Demise never came up so that's a flex spot.
Lots of small synergies which is cool, my fav is Fiendsmith's Kyrie triggering the Lab effects since it moves a monster from the field to the GY via Normal Trap effect.
I wanted to grind for M1 but I get pretty lazy after hitting master rank.
I like this deck and haven't played Lab in a while, so let me know if you have any suggestions please!
Replays
Some earlier duels differ from the final decklist since I changed it up along the climb from Rookie to Master.