Notes & Combos
Your typical blind second breaker. Very much still in testing, extra deck probably needs a bit of adjusting, but im happy with it so far. For the most part im quite happy with the main deck although it does have a few controvertial cards like Cyanos,ogre,desires etc. Two Sharks: Mainly againest Blue eyes and fiendsmith Generally really useful card, mostly for stopping their T3 plays like banishing the BEWD,Fiendsmith engraver, sometimes maiden but thats only specific cases. Or the princess in grave/ protection they may have againest board breakers. You can also use it to grab negates like baron or silvia. Ogre: Again, blue eyes and fiendsmith. True light and desirae. True light depends on how they set their board up and your hand but usually pop true light on their turn and pop desirae on your turn. Cyanos: You dont want to see this card as a "starter" yes it can be, but thats where you take the huge gamble that it doesnt get negated. See it as an extender or a way for lethal, after you have broken their board or T4 where they start to run out of negates. Thats when this card really shines. This is two bodies without the lock and three with the lock (provided you already sent roze to grave T2) but if i get stopped and no longer have lethal, this is also a way to get back into the striker engine. And it gives you something to send with hayate. Ideally you dont want to draw this (hence why i only run one) because obviously its not as useful as the other cards and some boards you really need that sixth card to break/sustain yourself for T4/T6 so erh, really situational card, but 100% useful. Desires: Used to run this, dropped it, picked it back up recently. Listen, i know it feels bad when you lose engages/multiroles/rayes/ but most of the time its still playable because other decks run out of steam T3/T5. You now have seven cards to break the board and setup disruptions, it pretty much forces negates since I won all matches where this resolved. This card really does test your skill as a striker player because every match is different, sometimes you lose multirole, other times you lose both rayes and you can lose 2 anchors somedays. All playable.