Notes & Combos
Not much different from my previous Master 1 list, but I wanted to give it a go after I had taken an approximately two month break from YGO. Gonna miss having more than one OSS, that's for sure.
There were moments where I would have liked access to Linkuriboh, but everything else is just too valuable. Phoenix is a must when it comes to breaking boards with searched-for backrow, and even Goddess has come up numerous times, both as an alternative I:P summon and a going second tool (hilariously, at times, working alongside Moon).
With OSS going to 1, there's not as much value in the Millennium cards as fodder for your Snake-Eye costs. TZV/Pilgrim Reaper also become less useful, though I enjoyed them as tools to deck out the opponent under Maxx C.
I should also add that this deck went on an 8 game winstreak in Diamond until reaching Master 5. Would have been 13 if I hadn't had a game going second against Stun. Only 3 losses in 20 games, a benefit of playing a deck with several inherent boardbreaking tools.