Notes & Combos
How many bricks you want? YES
I don't wanna play Smith or Stun with Argostar. So I find something that has bunches of level 3s and can give me a little bit more bodies for something other than just Rabbit pass ... So here is it, Argostar Mikanko Punk.
Reached Level max with this, had 6-0 streaks, play decently well into Maxx C, shifters and sometime 2nd. Idk how it happens, but it works.
The 2 cards that bind Argostars and Mikanko together is Isolde and MX Saber Invoker.
Since Argostars is handtrap magnet, so the idea is to shift that to either PUNK or Mikanko and make Argostar play last. Opp can't stop you if they don't know what you on. Armored Xyz also great cause it refill your hand from discarding stuff, it also great bait play for Nibiru.
Deck also doesn't have Light/Dark in GY until very end of combo so you don't really care much about bystial, even if they do get to summon Bystial Druidswurm, you can just succ it up with Armored xyz spell and ignore the problem.
The one card in ED that never come up is Apollousa, so it's a flex spot until new Argostars xyz support.
Basic Adra 1c combo end with: Rabbit + Herald + 2 Argostars traps and the field
if you start your play with MX Invoker then you have: Rabbit + Herald + 2 Argostars trap + Armored Xyz monster and trap so you can just jump into Redoer with the trap or Bagooska on opp turn.
Replays
Replay: https://youtu.be/WztJZCwYCRs