Exodia

WCS 2025 Qualifiers DLv. Max from on June 13th, 2025
cp-ur 600 + cp-sr 660
40 cards

Notes & Combos

For a fourth time, I was able to climb M1 solely with Millennium. And yet again it did not disappoint. This, by far, has been the best gem/dust investment in a deck I have ever made, and as it seems it will take a long while to beat that investment. The idea behind this build is very simple - do whatever is possible to win going first. Macro Cosmos and Dimensional Fissure are well-known, but Deck Lockdown and Clockwork Night too shut down many decks. The latter not only does that (opponent cannot summon Requiem, Tenpai, and Spirit with the Eyes of Blue among others), but the ATK bonus too proved to help in winning some games, as you will be able to see this in some of the replays I provide, if you will. The synchro monsters are there for a clutch scenarios (albeit, due to the obvious game plan in mind, it happens very rarely with this build of the deck). Ty-phon serves his purpose every now and then, and Sanaphond is a good card to make if you end up not having a card with banishing effect. And no, it is not possible to win every going first game. Bricking is possible, bad hands are possible, facing decks with a lot of gas is possible, and sky striker with a bunch of board breakers exist. But with this ratios of starters and floodgates, the rate of winning should be (and it was, obviously, in my case) sufficient. Well, what about going second? Every now and then, you will draw a Maxx C or a Shifter that they will resolve. Not often, but it happens (as in a few replays). Much less relaibly, an Ash or Belle may at least not allow your opponent to full combo. And lastly, your opponent too can, at times, brick and pass the turn, or end up with a very weak board due to missplay. With so many decks using Droll, Bystials, and Drillbeams, this deck here saves my time and sanity.

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Replays

In-game replays at 113-968-622