Notes & Combos
this deck literally cannot break boards, cannot deal with stun, and it has a hard time vs breakers
this deck has a higher ceiling than the spright evil twin bc gryphon is such a busted card, the idea is to make caesar, gryphon and trouble sunny, alongside handtraps to protect it, bc u cannot deal with board breakers bc u dont have negates and bc u cant break boards u really need to draw those handtraps to either make their board weaker or to survive, TTT and superpoly literally will kill u bc ur gryphon lock needs to be alive, there were so many games were i faced those decks, i felt they had TTT and in the end they had it and either ****** me or using spell traps saved me, honestly i might just put 3 imperm, i only beat 1 stun going second and it was only bc they were greedy with dogmatika plays and then i drolled them, for example one single necrovalley+solemn kills this deck going second
on the bright side i think the gas it can have and some kind crazy combos makes this really fun deck, unfortunately we missing some new cards, some choices i made bc i wanted to get to fiendsmith lines, if u get handtrap in the evil twins u can make almiraj and then summon a bystial to make closed moon, necroquip is for the draw off the discarding for costs but could be substitued, i had masquerena earlier but took out, paradise can be taken out too bc i didnt do as much the caesar+lacrima paradise play, also nibiru can kinda hurt but the closed moon fixed that
i didnt try the unchained version but i think it prob makes a stronger board