Notes & Combos
This deck wins going second by hoping your opponent doesn't Appolousa and then forcing 5 negates to prevent it from going full combo. It obviously prefers to go first though. The primary line is as follows - Wombo combo your way to Dragon Dive, add tracker to go into Immortal Dragon, send ghost girl to get ghost fusion and make Duke using Changshi from deck, send doomking using Changshi. There are enough draws to get ZW usually, but if you don't it lets you use the pure punk plays. Want to almost always end on PEP on board. Also, much of this is suboptimal. I would advise not running ShenShen, running a better rank 6 since you can usually end on it, having a betterlink payoff option, and running 3x ash and called by over imperm, droplet, and a Mezuki. I'm just working with what I have lol.