Notes & Combos
Was not bad at all, really smooth going up except in the beginning with a little hiccups. My last grind I went 11-4, three going second and one trying to rush the game lol.
As for the reduced traptrix package, I still need to do more testing but I think it's a given that drawing so many normal summons in a five card hand are always dead draws. I drew way more comfortably over these games because you would really only need one trix and a trap to get the combo going, and then it just snowballs. It might be a little awkward for many who play trix, but coupling it with the ragnaraikas and hand traps did me well. Purge is excellent as always.
The benghalancer was my go-to when facing tenpai or someone who didn't play any handtraps as it's good against super poly not being able to be fused off with the other monsters normally.
Replays
262-173-302 The match I had with this lab deck in the wcq was probably the greatest duel I've ever had lol was so locked in, don't think it'll get better than that.