Notes & Combos
I complete it in 40-44 games, which is pretty insane for a deck considered a "rough" deck.
I really want to play a copy of Underworld Goddess, but the Extra Deck is so tight. I don't recommend cutting Muckraker because she does a lot in long games (beyond turn 3).
Pros :
- Lots of interruption when going first.
- Capable of destroying established boards when going second.
- Multiple starters and extenders.
- Able to play around Nibiru; just leave either the blue dog or Engraver in the Graveyard (GY) until you Xyz Summon D/D/D High King.
- Droll is too popular in this format, this deck doesn't care about it at all.
- It destroys cards and links them off! This is very effective against BEWD and FK.
- Triple Tactics Thrust is a combo piece (sets up an Unchained play) and a utility card (searches for extenders, Triple Tactics Talent, or Infinite Impermanence).
- Not too expensive.
Cons :
- Loses hard to Maxx "C" and Fuwalos.
- Consistency isn't an issue, but sometimes you'll have multiple normal summons in hand. It's rare, but it happens from time to time.
- This is not an easy deck or new-player friendly. There are a lot of decisions to make and multiple non-linear combo lines you should be aware of.
overall it's enjoyable deck doesn't rely on negate
Replays
3 replays on MD id : 689-790-323